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sorry i ment drafst :o, ur right, but think, if youre going to manage a big project, just writing your class files, i think you run in big troubles. I agree with you, head devs arent gods. therefor are meetings, where you have a blackboard, and there actual matters are discused in uml. it takes a long time to write down a full class....

but i think, this is a a matter of the dev team. I think there a two types: You like uml or not. But in university, theres no way without uml, and now in our school, without uml knowledge you can forget go into exam in IT.


Karl
On Aug 13, 2006, at 9:32 PM, Nick Guenther wrote:

On 8/13/06, Karl-Ludwig Reinhard <[EMAIL PROTECTED]> wrote:


On Aug 13, 2006, at 7:26 PM, Nick Guenther wrote:

>
> "Look! I can do Java without even writing it! Love me!"
>
> -Nick
>
> Hi,

i dont think thats the point. its important for development in a
team. the head dev can define the structur, andi think oop could be a
very complicated thing. In maths you make darfst too.


Yes, yes it is. Firstly, OOP should not be complicated; if it is
complicated you are doing something very wrong. In fact this is one of
the central principles of computing: Keep It Simple Stupid. We make
abstractions to simplify our thoughts and designs, and if our
abstraction (e.g. OOP) is making things worse then you should go back
and look at your problem, instead of trying to force it into OOP.

UML forces a particular problem solving strategy on it's users, and
that is a Very Bad Thing.

Anyway, who says the head dev will always have the best ideas about
structure? This top-down micromanagement model you work in can't be as
productive as more freeform teams.

And show me a mathematician who works by being commanded from above on
how to think.

-Nick

p.s. what is darfst? Babelfish says it's "may". I don't know what to
make of that)
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