The traffic matches my rule as seen by 1750 packets for rule 4.  But
these never make it into the  game_out queue.
What's going on here.  This is on the 3-22 i386 snapshot.


# pfctl -vsr
block drop in log on fxp0 all
  [ Evaluations: 6914      Packets: 5         Bytes: 890         States:
0     ]
  [ Inserted: uid 0 pid 22423 ]
pass out from (fxp0) to any flags S/SA keep state queue(std_out,
ack_out)
  [ Evaluations: 6914      Packets: 3583      Bytes: 662059      States:
1714  ]
  [ Inserted: uid 0 pid 22423 ]
pass in on fxp1 inet from 10.10.77.0/24 to any flags S/SA keep state
queue(std_out, ack_out)
  [ Evaluations: 6914      Packets: 1833      Bytes: 341339      States:
874   ]
  [ Inserted: uid 0 pid 22423 ]
pass in log quick on fxp1 inet proto udp from 10.10.77.0/24 to any port
= 27960 keep state queue game_out
  [ Evaluations: 3828      Packets: 1750      Bytes: 320720      States:
840   ]
  [ Inserted: uid 0 pid 22423 ]
pass in log on fxp0 inet proto tcp from any to 10.10.77.5 port = 26167
flags S/SA keep state queue(std_out, ack_out)
  [ Evaluations: 4748      Packets: 19        Bytes: 1775        States:
2     ]
  [ Inserted: uid 0 pid 22423 ]
# pfctl -vsq
queue std_out on fxp0 qlimit 125 priq( default )
  [ pkts:       5123  bytes:    4107499  dropped pkts:      0 bytes:
0 ]
  [ qlength:  10/125 ]
queue game_out on fxp0 priority 8
  [ pkts:          0  bytes:          0  dropped pkts:      0 bytes:
0 ]
  [ qlength:   0/ 50 ]
queue ack_out on fxp0 priority 7
  [ pkts:        308  bytes:      16848  dropped pkts:      0 bytes:
0 ]
  [ qlength:   0/ 50 ]

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