upnp is also necessary for other multiplayer games like xbox live.  it's
unfortunate, but true.....

Lord Sporkton [EMAIL PROTECTED] wrote:
> my point was that its a possibility, as upnp support is not standard,
> whether or not that is the issue at hand can be decided from game
> documentation and testing with static pat
> 
> however thank you for the mention of the upnp daemons, i will have to
> check those out.
> 
> On 24/12/2007, Nick Gustas <[EMAIL PROTECTED]> wrote:
> > johan beisser wrote:
> > > On Dec 24, 2007, at 12:34 AM, Lord Sporkton wrote:
> > >>
> > >> i could be wrong but here is my 2 cents:
> > >>
> > >> ive seen something like this related to upnp, i would venture to guess
> > >> your 2 friends have routers which support upnp and so far as i know
> > >> openbsd does not support upnp.
> > >>
> > >> I would suggest either consulting the guitar hero manual or a tcpdump
> > >> for the required ports for this game and try a static pat translation
> > >> to your public ip.
> > >>
> > >> upnp allows the wii to request certain ports from the nat device be
> > >> opened for it, in this case it sounds like you wii needs certain ports
> > >> open to allow the server to connect to it, normally upnp would take
> > >> care of it dynamically, but you dont have upnp, so you have to static
> > >> assign the pat.
> > >
> > >
> > > UPnPd for OpenBSD..
> > >
> > > http://www.tateoka.org/~tate/doc/openbsd-upnp.html
> > > http://miniupnp.free.fr/
> > >
> > > Personally, I've yet to need anything like this.
> >
> > I haven't tried it with a Wii yet, but I've used miniupnp for a year or
> > so now and it's worked great whenever I've needed upnp support on a pf
> > firewall. Make sure you follow the documentation and add the required
> > anchors to the appropriate places in your pf.conf or else you won't make
> > too much progress!
> >
> >
> 
> 
> -- 
> -Lawrence
> -Student ID 1028219

-- 
"You were about to change the channel when God healed you" -- Benny Hinn

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