On Sun, 30 Dec 2007, mufurcz wrote: > johan beisser wrote: > > > > Fewer frames get corrupted, means less processing overhead per frame. > Not true at all - if only the payload is changed. > > Outside of that, the remaining advantage is fewer frames going over > > the line. > But the same amount of data(!) needs to be transmitted, and only if no > collision(s) and retransmission(s) occurs! Anybody on the same LAN > segment - who wants to transmit, will have to wait (be on hold) until > the payload gets through. > Huh? Haven't seen a network in YEARS that didn't use a switch for interconnect - the 'segments' with most switches have two hosts - machine & switch.
If you're running 1GB or 10GB, the switches you're using have backbones well capable of running any framesize you can configure. Lee