Hi Tangi,
NavigationDataTransformFilter 
(http://docs.mitk.org/nightly-qt4/classmitk_1_1NavigationDataTransformFilter.html)
 is probably what you are looking for.

Best regards,
 Jochen


Von: Tangi Meyer [mailto:[email protected]]
Gesendet: Montag, 30. November 2009 11:46
An: mitk-users
Betreff: Re: [mitk-users] How to add a constant rotation on IGT inputs from a 
NDI Polaris?

Dear All,

I'm visualising a 3D object which position is controlled by an NDI tool.
However, the real world axis and the 3D world axis do not match so basically, I 
need to either:
- add a permanent transform to the data node so that the PI/2 rotation is 
applied after the tracking data collection but before rendering the object,
- add a step in the IGT pipeline where I rotate the Tracking data ...

What is the best solution and is there a sample code somewhere?

I looked into the mitkGeometry3DTest but there is only an example of rotation 
applied to the geometry3D and it is bypassed when the IGT pipeline is activated.

Best regards,

Tangi

-------------------------------------
Tangi MEYER
Virtual and Augmented Reality
System and Software Engineer
Leuvensesteenweg 325
B-1932 Zaventem - Belgium
Telephone:  +32 (0) 2 721 54 84
Fax:             +32 (0) 2 721 54 44
-------------------------------------

----- Original Message -----
From: "Tangi Meyer" <[email protected]>
To: "mitk-users" <[email protected]>
Sent: Tuesday, 24 November, 2009 08:54:19 GMT +00:00 GMT Britain, Ireland, 
Portugal
Subject: Re: [mitk-users] [CAMDASS] Camera viewport control and other IGT stuff.
Dear All,

Following my last email:

It seems there is a contradiction between those two methods from the 
CameraVisualization class regarding the typing of the element in the 
PropertyList.

void mitk::CameraVisualization::SetParameters( const mitk::PropertyList* p )
{
  if (p == NULL)
    return;
  mitk::Vector3D doP;
  if 
(p->GetPropertyValue<mitk::Vector3D>("CameraVisualization_DirectionOfProjectionInToolCoordinates",
 doP) == true)  // search for DirectionOfProjectionInToolCoordinates parameter
    this->SetDirectionOfProjectionInToolCoordinates(doP);   // apply if found;
  mitk::Vector3D vUp;
  if 
(p->GetPropertyValue<mitk::Vector3D>("CameraVisualization_ViewUpInToolCoordinates",
 vUp) == true)  // search for ViewUpInToolCoordinates parameter
    this->SetViewUpInToolCoordinates(vUp);   // apply if found;
  float fL;
  if (p->GetPropertyValue<float>("CameraVisualization_FocalLength", fL) == 
true)  // search for FocalLength parameter
    this->SetFocalLength(fL);   // apply if found;
  float vA;
  if (p->GetPropertyValue<float>("CameraVisualization_ViewAngle", vA) == true)  
// search for ViewAngle parameter
    this->SetFocalLength(vA);   // apply if found;
}


mitk::PropertyList::ConstPointer mitk::CameraVisualization::GetParameters() 
const
{
  mitk::PropertyList::Pointer p = mitk::PropertyList::New();
  p->SetProperty("CameraVisualization_DirectionOfProjectionInToolCoordinates", 
mitk::Vector3DProperty::New(this->GetDirectionOfProjectionInToolCoordinates()));
  // store DirectionOfProjectionInToolCoordinates parameter
  p->SetProperty("CameraVisualization_ViewUpInToolCoordinates", 
mitk::Vector3DProperty::New(this->GetViewUpInToolCoordinates()));  // store 
ViewUpInToolCoordinates parameter
  p->SetProperty("CameraVisualization_FocalLength", 
mitk::Vector3DProperty::New(this->GetFocalLength()));  // store FocalLength 
parameter
  p->SetProperty("CameraVisualization_ViewAngle", 
mitk::Vector3DProperty::New(this->GetViewAngle()));  // store ViewAngle 
parameter
  return mitk::PropertyList::ConstPointer(p);
}

Or Am I missing something?
When in my code I build my property list using FloatProperty, I get better 
results.

  p->SetProperty("CameraVisualization_DirectionOfProjectionInToolCoordinates", 
mitk::Vector3DProperty::New(lookAtVector));  // store 
DirectionOfProjectionInToolCoordinates parameter
  p->SetProperty("CameraVisualization_ViewUpInToolCoordinates", 
mitk::Vector3DProperty::New(lookUpVector));  // store ViewUpInToolCoordinates 
parameter
  p->SetProperty("CameraVisualization_FocalLength", 
mitk::FloatProperty::New(10));  // store FocalLength parameter
  p->SetProperty("CameraVisualization_ViewAngle", 
mitk::FloatProperty::New(45));  // store ViewAngle parameter

So when I build a cone and define a new position for my camera (and then I 
reset my render window), I can see the 3 slice panes with apparently the right 
scaling and a correct point of vue. But I still cannot see my cone and the 
error message regarding the mapper is still there.

Do you have any idea?

Best regards,

Tangi

-------------------------------------
Tangi MEYER
Virtual and Augmented Reality
System and Software Engineer
Leuvensesteenweg 325
B-1932 Zaventem - Belgium
Telephone:  +32 (0) 2 721 54 84
Fax:             +32 (0) 2 721 54 44
-------------------------------------

----- Original Message -----
From: "Tangi Meyer" <[email protected]>
To: "mitk-users" <[email protected]>, "Neuhaus Jochen" 
<[email protected]>
Sent: Thursday, 19 November, 2009 16:39:17 GMT +00:00 GMT Britain, Ireland, 
Portugal
Subject: Re: [mitk-users] [CAMDASS] Camera viewport control and other IGT stuff.
Hi Jochen,

Thanks for your quick answer.
I used the right button click to Global Reinit  my scene. But it only force the 
display of the black slice into the 3D renderer.

What is strange is that I get the following error message:

ERROR: In ..\..\Rendering\vtkPolyDataMapper.cxx, line 61
vtkPainterPolyDataMapper (121EE7B8): Mapper has no input.

ERROR: In ..\..\Rendering\vtkPolyDataMapper.cxx, line 61
vtkPainterPolyDataMapper (121F35A0): Mapper has no input.

ERROR: In ..\..\Filtering\vtkDemandDrivenPipeline.cxx, line 803
vtkStreamingDemandDrivenPipeline (121E8658): Input for connection index 0 on 
input port index 0 for algorithm vtkCutter(121D7AF0) is NULL, but a vtkDataSet 
is required.

ERROR: In ..\..\Filtering\vtkDemandDrivenPipeline.cxx, line 803
vtkStreamingDemandDrivenPipeline (121EB008): Input for connection index 0 on 
input port index 0 for algorithm vtkCutter(121E2060) is NULL, but a vtkDataSet 
is required.

My interpretation is that the node insertion of the geometry has not been 
linked with the vtk mapper ... I'm trying to get a better understanding of VTK 
rendering principles ...
The strange fact is that even with a simple vtk file (lungs.vtk) I have the 
same issue.

I also tried to control the camera through the following code (from 
mitkCameraVisualization.cpp) :

  mitk::CameraVisualization::Pointer myFilter = 
mitk::CameraVisualization::New();

  mitk::PropertyList::Pointer p = mitk::PropertyList::New();
  mitk::Vector3D lookAtVector;
  mitk::FillVector3D(lookAtVector,0,0.,-800.);
  mitk::Vector3D lookUpVector;
  mitk::FillVector3D(lookUpVector,1.,0.,0.);
  //mitk::FillVector3D(offset2, -1.2, 3.45, -6.789);
  p->SetProperty("CameraVisualization_DirectionOfProjectionInToolCoordinates", 
mitk::Vector3DProperty::New(lookAtVector));  // store 
DirectionOfProjectionInToolCoordinates parameter
  p->SetProperty("CameraVisualization_ViewUpInToolCoordinates", 
mitk::Vector3DProperty::New(lookUpVector));  // store ViewUpInToolCoordinates 
parameter
  p->SetProperty("CameraVisualization_FocalLength", 
mitk::Vector3DProperty::New(10));  // store FocalLength parameter
  p->SetProperty("CameraVisualization_ViewAngle", 
mitk::Vector3DProperty::New(45));  // store ViewAngle parameter

  myFilter->SetParameters(p);
  // set renderer
  
myFilter->SetRenderer(mitk::BaseRenderer::GetInstance(m_MultiWidget->mitkWidget4->GetRenderWindow()));
  //Update filter
  myFilter->Update();

But it does not seem to change anything.

Thank you for your support.

Tangi

-------------------------------------
Tangi MEYER
Virtual and Augmented Reality
System and Software Engineer
Leuvensesteenweg 325
B-1932 Zaventem - Belgium
Telephone:  +32 (0) 2 721 54 84
Fax:             +32 (0) 2 721 54 44
-------------------------------------

----- Original Message -----
From: "Neuhaus Jochen" <[email protected]>
To: "Tangi Meyer" <[email protected]>, 
"[email protected]" <[email protected]>
Sent: Thursday, 19 November, 2009 13:32:42 GMT +00:00 GMT Britain, Ireland, 
Portugal
Subject: AW: [mitk-users] [CAMDASS] Camera viewport control and other IGT stuff.


Hi Tangi,

If you haven’t already loaded a dataset, the renderer probably doesn’t have a 
correct view geometry. Just rightclick a node in the datamanager and select 
“Global Reinit”. This should reset the views so that the global bounding box 
includes all existing objects at their current positions. You can get the same 
by calling
mitk::RenderingManager::GetInstance()->InitializeViews(myDataStorage->ComputeBoundingGeometry3D(myDataStorage
 ->GetAll()));  // reset render window geometry to include all objects

Best Regards,
  Jochen


Von: Tangi Meyer [mailto:[email protected]]
Gesendet: Donnerstag, 19. November 2009 14:13
An: [email protected]
Betreff: [mitk-users] [CAMDASS] Camera viewport control and other IGT stuff.

Dear MITK users,

I'm trying to use IGT with our Polaris Spectra Passive Toolkit.

The IGT example module is used as a basis. So I've rebuilt a plugin which uses 
most of the original IGT example plugin (I removed all recording and plotting).

My primary goal is to track and visualize the NDI rigid bodies into the 3D 
window from the standard view.

So I reused code parts from the IGT tutorial and IGT testing.

Basically:

Draw a cone associated to my NDI device

  mitk::Cone::Pointer cone = mitk::Cone::New();                 //instantiate a 
new cone
  float scale[] = {100.0, 100.0, 100.0};
  cone->GetGeometry()->SetSpacing(scale);                       //scale it a 
little that so we can see something
  mitk::DataTreeNode::Pointer node = mitk::DataTreeNode::New(); //generate a 
new node to store the cone into
  //the DataStorage.
  node->SetData(cone);                          //The data of that node is our 
cone.
  node->SetName("My tracked object");           //The node has additional 
properties like a name
  node->SetColor(1.0, 0.0, 0.0);                //or the color. Here we make it 
red.
  this->GetDefaultDataStorage()->Add(node);     //After adding the Node with 
the cone in it to the
  //DataStorage, MITK will show the cone in the
  //render windows.

  //For updating the render windows we use another filter of the MITK-IGT 
pipeline concept. The
  //NavigationDataObjectVisualizationFilter needs as input a NavigationData and 
a
  //PolyData. In our case the input is the source and the PolyData our cone.

  //First we create a new filter for the visualization update.
  m_Visualizer = mitk::NavigationDataObjectVisualizationFilter::New();
  m_Visualizer->SetInput(0, m_Source->GetOutput(0));        //Then we connect 
to the pipeline.
  m_Visualizer->SetBaseData(0, cone);  //After that we have to assign the cone 
to the input

Try to position the viewport camera as the NDI reference camera (in the middle 
of the NDI IR cameras) so that my tracked object is in the field of view.

  mitk::CameraVisualization::Pointer myFilter = 
mitk::CameraVisualization::New();
  //mitk::GlobalInteraction::GetInstance()->Initialize("global");

  // Define position for the navigation data
  mitk::NavigationData::PositionType position;
  position[0] = 0;
  position[1] = 0;
  position[2] = 0;
  // Define orientation for the navigation data
  mitk::NavigationData::OrientationType orientation;
  orientation[0] = 0;
  orientation[1] = 0;
  orientation[2] = 0;
  orientation[3] = 1;

  // set parameters of navigation data
  mitk::NavigationData::Pointer nd1 = mitk::NavigationData::New();
  nd1->SetPosition(position);
  nd1->SetOrientation(orientation);

  myFilter->SetInput(nd1);
  // set renderer
  
myFilter->SetRenderer(mitk::BaseRenderer::GetInstance(m_MultiWidget->mitkWidget4->GetRenderWindow()));
  //Update filter
  myFilter->Update();

In order to make it simple, all this code is in the OnTestNavigation() method 
of the plugin.

I did try to adapt my camera orientation but nothing is visible. Two objects 
appear in the datamanager: My tracked Object and MyInstrument 0.

It is probably obvious so I'm digging in the documentation but any help is 
appreciated.

Thanks.

Tangi

-------------------------------------
Tangi MEYER
Virtual and Augmented Reality
System and Software Engineer
Leuvensesteenweg 325
B-1932 Zaventem - Belgium
Telephone:  +32 (0) 2 721 54 84
Fax:             +32 (0) 2 721 54 44
-------------------------------------

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