Hi,

        We need to roll the camera in the 2D views (for example, sagital
view). We've taken a look at the code and for 2D views MITK uses their own
library (IIL4MITK) and mappers (mitkImageMapper2D). One option is to add the
call to glRotate in the mapper.

        However, we think it could be better to add this functionality in
the class mitk::SlicedGeometry3D because the extracted slice will be built
only once and the mapper doesn't need to rotate it every time. 

        Inside the function SlicedGeometry3D::InitializeEvenlySpaced( )
there's some code to flip the image. However, it's difficult for me to see
how to rotate the image producing a "camera roll" effect. Could you provide
me some advices?

Thanks!
Xavi

P.D.: What's the advantage of using IIL4MITK library instead of VTK like for
the 3D views?


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