Hey,

thanks! With the interpolation of the othogonal views it's getting closer  
to my wished result.
I guess I use the software rendering as I use the "volumerendering"  
property without any further specifications. I'll take a look into the  
VolumeDataVtkMapper3D class to get an idea of how to change the  
interpolation of the volume visualization.

Thanks so far!
Claudia



Am 27.05.2011, 09:39 Uhr, schrieb Seitel, Mathias  
<[email protected]>:

> Hello Claudia,
> Which volume rendering approach are you using, software rendering or GPU  
> volume rendering?
> In the volume rendering approaches offered by MITK, there is always some  
> kind of interpolation involved. There are a number of ways to control  
> the quality / resolution of the rendered image. In particular, you can  
> specify the "sample distance" which defines how many "rays" are cast  
> through the scene for one pixel to be rendered. Also, you can specify  
> the interpolation function to use via vtkVolumeProperty (nearest or  
> linear). The implementation looks a bit different for software rendering  
> (mitk::VolumeDataVtkMapper3D) and GPU rendering  
> (mitk::GPUVolumeMapper3D). The mentioned properties are currently  
> hard-coded in these classes, but it should be straightforward to create  
> properties to control them from outside if this is what you need.
> For 2D rendering, you can turn texture interpolation on or off by  
> setting the bool property "texture interpolation" on the data node of  
> the image to true or false. Also, you can define the interpolation  
> method to use when resampling oblique planes from a volume by setting  
> the mitk::VtkResliceInterplationProperty on the data node (this is  
> mostly relevant for oblique planes though).
> Regards,
> Mathias
>
>> -----Original Message-----
>> From: Claudia Hänel [mailto:[email protected]]
>> Sent: Tuesday, May 24, 2011 1:19 PM
>> To: [email protected]
>> Subject: [mitk-users] Disable interpolation of volume rendering
>>
>> Hi,
>>
>> is there a possibility to turn off the interpolation of the volume in an
>> QMitkStdMultiWidget? Or I need a way to turn on interpolation on the
>> orthogonal views, too. My problem is that some voxels are missing in the
>> volume visualization that are visible in the orthogonal views. Because  
>> of the
>> interpolation single voxels aren't visible. Is there a node property  
>> prepared
>> for my concerns?
>>
>> Regards,
>> Claudia

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