Hi there,
when points are rendered as crosses in 2D, they are also shown on previous and
next slices, but a bit smaller.
I believe that in mitkPointSetGLMapper2D.cpp this is caused by:
Vector3D diff=p-projected_p;
ScalarType scalardiff = diff.GetSquaredNorm();
and
if((m_ShowPoints) && (scalardiff<4.0))
{
I would like to have crosses only visible on the slice to which they correspond.
How would people suggest modifying this? An extra property to control whether
we draw them on prior/next slices? Or something else?
Thanks
Matt
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