Félix and Sascha,

Thank you for your quick replies.

I am trying to compile Qt following your instructions in a windows 7 
64bit, with MVS2008
with x64 compilers, windows SDK 7.1 and I am having a lot of troubles. I 
have goggled for 2
day now all about compiling Qt, but with no success. Trying to compile 
under the Visual Studio
command line doesn´t work. The Qt only compiled under the windows SDK 
7.1 command line.

I understand this error is not MITK related, but still it maybe someone 
here came across this
error. After compiling the code, when I try to run Qt designer it 
crashes. And the tests executables
have a strange behavior...

Also I have no idea what options to chose in CMake-gui...  What I want 
is a framework so I can
develop my own plugins (rendering window with a simple qt user 
interface, with OpenCL, or
OpenGL, or CUDA), create some installer and be able to install my 
software in several machines
for testing.

I hope I am not re-posting questions, and again thank you for your kind 
help!

Kind regards,
Miguel Nunes


On 11.10.2012 01:57, Félix C. Morency wrote:
> Hi,
>
> Just my 2cents, but using the Visual Studio generator will produce
> path-friendly batch files to fire-up Visual Studio with all the right
> paths as mentioned in the documentation:
>
>    "On Windows, the PATH environment variable must contain the
> directories containging third-party libraries. The MITK build system
> generated Windows Batch files in the MITK-build directory which set up
> a correct environment and opens   the appropriate Visual Studio
> solution file. Use (and maybe modify/enhance) these Batch files to be
> able to start and debug MITK applications from inside Visual Studio."
>
> -F
>
> On Wed, Oct 10, 2012 at 1:09 PM, Sascha Zelzer
> <[email protected]>  wrote:
>> Hi,
>>
>> On 10/10/2012 11:07 AM, Miguel Nunes wrote:
>>> We have decided to use MITK as our framework and I have a couple of
>>> questions:
>>>
>>> * what IDE is best? We are developing in windows and I guess we have to
>>> install Qt SDK, c++ compilers, etc... is there any page with the setting
>>> up guide? what do you recommend?
>> Thanks for choosing MITK :-)
>>
>> IDE decisions depend on personal taste... on Windows people usually use
>> the CMake Visual Studio generator and use either Visual Studio 2008 or
>> 2010 (2012 is know to have issues). QtCreator with nmake (no parallel
>> builds), jom, or ninja and the Microsoft compiler and debugger should
>> also work but is not officially tested/supported by the MITK team.
>>
>> For setting up your environment, please read
>>
>> http://docs.mitk.org/nightly-qt4/BuildInstructionsPage.html
>>
>>> * Do we need the complete code of MITK or is it possible to just attach
>>> the new plugins to the installed MITK version ?
>> As stated here
>>
>> http://www.mitk.org/Download
>>
>> the available binary downloads cannot be used as a SDK. To develop with
>> MITK, you need to build it. However, after building MITK your own
>> plug-ins/modules are usually developed in a separate project using MITK
>> as an external dependency. Unless you need very recent code fixes, I
>> suggest to use the sources from the latest release (either checking out
>> the appropriate git tag or downloading the source tarball) linked from
>> the page above.
>>
>> Best,
>> Sascha
>>
>>
>>> Kind regards,
>>> Miguel
>>>
>>> On 27.09.2012 10:28, Sascha Zelzer wrote:
>>>> Hello Miguel,
>>>>
>>>> Welcome to the MITK mailing list.
>>>>
>>>> Your questions touch some advanced topics. Please see my comments below.
>>>>
>>>> On 09/25/2012 04:25 PM, Miguel Nunes wrote:
>>>>> First, is it possible we can develop a plug-in (or change the MITK
>>>>> project directly) in order to develop our own rendering framework (ITK,
>>>>> VTK, CUDA, ...) and use it instead of yours?
>>>> I would strongly advise against modifying the MITK project directly.
>>>> Most likely, you will get synchronization issues later when you want
>>>> to update to a newer MITK code base. We have seen these problems
>>>> already in third-party projects.
>>>>
>>>> MITK as a toolkit is quite flexible and extensible, and MITK based
>>>> applications (for example the "MITK Workbench") are build from the
>>>> ground up with extensibility in mind.
>>>>
>>>> While you certainly could develop your own rendering system, this will
>>>> not be an easy task (unless your scope is very limited, trying to
>>>> solve a special case). You might also loose a couple of benefits
>>>> provided by MITK, depending on the level of customization.
>>>>
>>>> Maybe you could elaborate more on your needed features in the
>>>> rendering system so we might be able to help you in the
>>>> decision/design process. Note that MITK already uses ITK and VTK data
>>>> structures and VTK mapper to render these data structures.
>>>>
>>>>> Or, at least, modify the viewing  windows system (number of views,
>>>>> rendering techniques, etc) ?
>>>> Modifying the frontend (number of views etc.) is totally possible and
>>>> done in some existing projects already. New rendering techniques are
>>>> usually implemented as new "mapper" classes in MITK (based on VTK
>>>> code) and attached to a certain data type to render it in a special way.
>>>>
>>>>> Lastly, from what I have been reading in MITK webpage, it seems to be
>>>>> simple to develop plugins. Is there any example of an implementation,
>>>>> step by step?
>>>> New plug-ins (and also a complete project containing a plug-in stub)
>>>> are usually create with the "PluginGenerator". Please read
>>>>
>>>> http://www.mitk.org/SetupAMitkBasedProject
>>>>
>>>> and
>>>>
>>>> http://docs.mitk.org/nightly-qt4/NewPluginPage.html
>>>>
>>>> Let us know if you have more questions.
>>>>
>>>> Thanks,
>>>> Sascha
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-- 
Miguel Nunes, MSc.                         mail:[email protected]
Early Stage Researcher                     tel: +43(0)1 20501 30504

VRVis Zentrum fuer Virtual Reality und Visualisierung
Forschungs-GmbH                      FN: 195369h, HG Wien
Donau-City-Straße 1                  +43(0)1 20501 30100
A-1220 Wien, Austria                 web:<http://www.vrvis.at>


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