Hi Miguel,

Independent of the workbench, Step 3, etc. the "mappers" (objects which 
are responsible for rendering stuff) are attached to a mitk::DataNode 
instance in mitkCoreObjectFactory.cpp (or some extra factories 
registered from other libraries). For example, look at 
mitkCoreObjectFactory.cpp:203, there a mitk::VolumeDataVtkMapper3D 
instance is created. The mappers usually get the data object by calling 
getData() which is inherited from mitk::Mapper. Have a look at the 
respective class documentation and API.

Our volume rendering mappers usually resort to some VTK class (afaik). I 
think we also have some low-level mappers issuing OpenGL calls directly.

Best,
Sascha

On 10/24/2012 03:12 PM, Miguel Nunes wrote:
> Hello
>
> I still am having problems understanding where and how data is stored in
> the workbench.
>
> I have been exploring the code and, for example, Step 3 is all about
> Volume Rendering, and everything is done "magicaly". I can't find the
> algorithm that accesses the data structure to generate and shoot rays (I
> am supposing volume rendering is here done using some ray casting
> algorithm).
>
> So... Help? Thank you!
> Miguel
>
> On 22.10.2012 14:37, Miguel Nunes wrote:
>> thank you Sascha!
>>
>> So, anyone around with experience in these data structures and
>> generating the volume itself?
>>
>> On 19.10.2012 21:10, Sascha Zelzer wrote:
>>> Hi,
>>>
>>> On 10/19/2012 05:39 PM, Miguel Nunes wrote:
>>>> Hello again,
>>>>
>>>> As you may remember from my past topic, I am trying to build a plug-in
>>>> with OpenCL to render volumes for medical imaging. I managed to create
>>>> my plugin by generating also a new MITK-based project, compile
>>>> everything, managed to have some basic OpenCL functions and Kernels
>>>> running on the GPU (just for testing) and I am now looking forward to
>>>> develop some cool stuff with MITK.
>>> Great :)
>>>
>>>> I have been looking around the MITK documentation but I am finding hard
>>>> to find the proper documentation regarding the data structures and how
>>>> to generate a volume texture from a data set.  Probably I didn't
>>>> searched enough to find this information.
>>>>
>>>> Let`s say I want to open the Pic3D.nrrd example provided by you. How can
>>>> I access the data, generate a Volume and having access to all the
>>>> accelerating data structures (bounding boxes, for example)? where can I
>>>> find this information?
>>> I am not an expert in rendering techniques, there are other people in
>>> the MITK team who might want to add some information here.
>>>
>>> I think the best way would be to write your own "mapper" and attach it
>>> to a mitk::DataNode:
>>>
>>> http://docs.mitk.org/nightly-qt4/classmitk_1_1Mapper.html
>>>
>>> http://docs.mitk.org/nightly-qt4/classmitk_1_1DataNode.html#a51a8601ffc2e3b94a393adad060b4b90
>>>
>>>
>>> Have a look at some mappers in the MITK source code how they access
>>> the data and generate visual output.
>>>
>>> There is also a factory mechanism which you could use later to
>>> "permanently" add your mapper to mitk::DataNodes.
>>>
>>> Unfortunately, I don't know of any nice tutorial explaining the
>>> technique in detail.
>>>
>>>> Also, and just out of curiosity, how can I deactivate the 4
>>>> visualization widgets present in the "display" tab?
>>> You can switch off the MITK_BUILD_org.mitk.gui.qt.stdmultiwidgeteditor
>>> CMake variable in your MITK build configuration. You then need to
>>> provide your own "render window editor".
>>>
>>> Best,
>>> Sascha
>>>
>>>> Kind regards,
>>>> Miguel
>>>>
>>>> ------------------------------------------------------------------------------
>>>>
>>>> Everyone hates slow websites. So do we.
>>>> Make your web apps faster with AppDynamics
>>>> Download AppDynamics Lite for free today:
>>>> http://p.sf.net/sfu/appdyn_sfd2d_oct
>>>> _______________________________________________
>>>> mitk-users mailing list
>>>> [email protected]
>>>> https://lists.sourceforge.net/lists/listinfo/mitk-users
>


------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_sfd2d_oct
_______________________________________________
mitk-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mitk-users

Reply via email to