Hi Thomas,
I used MITK workbench it is nice no doubt but we are developing our
application using MITK libraries.
Regards,
Tab
On Tue, Jan 29, 2013 at 12:23 AM, Kilgus, Thomas <
[email protected]> wrote:
> Hi Tab,
>
> so you don't have a view, but the call is still in the GUI. Sounds fine to
> me.
>
> But may I ask why you don't use our mitkWorkbench? It brings you already a
> QmitkStdMultiWidget including a QmitkDataManager and some nice other
> features. You could add your own view/plugin for your own purposes. It is
> much easier then building a complete App alone.
>
> Regards,
> Thomas
> ________________________________________
> Von: qt.itk.vtk.help [[email protected]]
> Gesendet: Dienstag, 29. Januar 2013 07:59
> An: Kilgus, Thomas
> Cc: [email protected]
> Betreff: Re: [mitk-users] Update after modifying surface data
>
> Hi,
>
> I have made a Qt mainwindow with QmitkStdMultiWidget as a central widget
> and made some slots to perform filter operations on a loaded image. This
> discussion attracted me due to following comment:
>
> >Else you would have to the call the rendering manager via e.g.
> "mitk::RenderingManager::GetInstance()->RequestUpdateAll();", but >I don't
> recommend to implement this inside any algorithm.
>
> Since I am using
> "mitk::RenderingManager::GetInstance()->RequestUpdateAll();" in end of each
> slot after saving that filtered data in a node. Its working but I don't
> know what is right way if it is not recommended. Please can you suggest
> solution for this case?
>
> Regards,
> Tab
>
> On Thu, Jan 24, 2013 at 4:46 AM, Kilgus, Thomas <
> [email protected]<mailto:[email protected]>> wrote:
> Hi Horst,
>
> if you have set up your on render window and your own application, did you
> follow the tutorial steps1-10?
>
> If you modify data you should call pNode->Update(); and after a reinit:
>
> mitk::TimeSlicedGeometry::Pointer geo =
> ds->ComputeBoundingGeometry3D(ds->GetAll());
> mitk::RenderingManager::GetInstance()->InitializeViews( geo );
>
> the mitk::RenderingManager::GetInstance()->RequestUpdateAll(); should do
> the job. If not you could try to directly call renderWindow.render(); but
> this would be a bug in my opinion. But I never tried to modify and refresh
> the content of any example, yet.
>
> -----Original Message-----
> From: Kilgus, Thomas [mailto:[email protected]<mailto:
> [email protected]>]
> Sent: Donnerstag, 24. Januar 2013 13:38
> To: [email protected]<mailto:
> [email protected]>
> Subject: Re: [mitk-users] Update after modifying surface data
>
> Hi Horst,
>
> I assume you are inside a plugin view? There you can just call
> this->RequestRenderWindowUpdate(); (with an optional parameter telling
> which render window you would like to update).
>
> Else you would have to the call the rendering manager via e.g.
> "mitk::RenderingManager::GetInstance()->RequestUpdateAll();", but I don't
> recommend to implement this inside any algorithm.
>
> Regards,
> Thomas
>
> -----Original Message-----
> From: [email protected]<mailto:[email protected]>
> [mailto:[email protected]<mailto:[email protected]>]
> Sent: Donnerstag, 24. Januar 2013 09:20
> To: [email protected]<mailto:
> [email protected]>
> Subject: [mitk-users] Update after modifying surface data
>
> Hi,
>
> after modifying the data of a surface node, I looked for a possibility to
> update the mapper to render the manipulated data. When using pure VTK this
> is possible with the following statements:
>
> pMapper->Modified();
> pMapper->Update();
>
> But I can't find something similar in MITK. Isn't there really no
> mechanism to update the mapper of a node? Is it really necessary to create
> a new surface object like this?
>
> // get surface data
> mitk::Surface* pSurface =
> dynamic_cast<mitk::Surface*>(pNode->GetData());
> vtkPolyData* pData = pSurface->GetVtkPolyData();
> vtkPoints* pPoints = pData->GetPoints();
>
> // manipulate data
>
> // create new surface to render manipulated data
> mitk::Surface::Pointer pNewSurface = mitk::Surface::New();
> pNewSurface->SetVtkPolyData(pData);
> pNode->SetData(pNewSurface);
>
> Thanks.
> Horst
>
>
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