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Hi users, I was trying to move points on a Mesh and I encoutered a rendering bug (see http://bugs.mitk.org/show_bug.cgi?id=15475), so I changed my plan and I now use a Surface. I would prefer using a Mesh because the Interactor already work but a Surface seems ok too. Since there's no Interactor to move points on a surface, I started creating my own. Parts of it work, but I have some problems. - I don't know how to see the points. I can see the outline, which is good, but not the points. - I can't get them to move. I see that that some action are executed (AcCHECKELEMENT, AcINITMOVEMENT, AcMOVESELECTED, etc.), but the points never move. It seems to me that a Surface is not the right tool to move points. This class has distanced itself from the concept of points. So, my questions: is it a good idea to move points on a Surface? Is it even possible (without doing a lot of work)? Should I just wait for the Mesh rendering to be fixed?! Thanks for your time. --
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