Hello mitk-users,
I noticed that mitk::CameraController::SetStandardView uses
mitk::DataStorage::ComputeBoundingBox to get the bounding box of the scene.
Is this what was intended or should it be using
mitk::DataStorage::ComputeVisibleBoundingBox(m_Renderer)? For all my use
cases, ComputeVisibleBoundingBox makes the most sense, but maybe my use
cases are considered the less common ones.
(Note that there is a chain a cons-incorrect methods that currently make it
impossible to call ComputeVisibleBoundingBox(m_Renderer) without a
const_cast hack)
Thanks,
Taylor
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