Hi Alyson and Miguel,

In order for MITK to correctly find your statmachine patterns you need to use 
the MITK resource mechanism as described in
http://docs.mitk.org/nightly-qt4/InteractionMigration.html#IncludeFiles .

What you basically have to do is put your XML file in a folder following this 
pattern:
<your-plugin-folder>/resources/Interactions/
(By the way, the names of the folders have to be like that!)

In your files.cmake of your plugin you need to put the following line:
set(RESOURCE_FILES Interactions/dummyStatemachine.xml )
Note that you must NOT add the 'resources' to this path!

When you have instantiated your interactor and try to load the statemachine you 
will use the method LoadStateMachine()
that has two parameters. The first one is the name of the XML file, the second 
one is the module in which the XML file is actually located.
The code you posted below will look for the XML file in the Core as no module 
has been given.
The correct way to do it would be:

us::ModuleContext* moduleContext = us::GetModuleContext();
someInteractor = mitk::MyOwnInteractor::New();
someInteractor->LoadStateMachine( "MyPattern.xml", moduleContext->GetModule() );
someInteractor-> SetEventConfig ( "MyConfig.xml", moduleContext->GetModule() );


In order for your interactor to receive events from the renderwindow you need 
to register it with the cppMicroServices:

us::GetModuleContext()->RegisterService<mitk::InteractionEventObserver>( 
someInteractor.GetPointer(), us::ServiceProperties() );

This should make your interactor work correctly.

I hope this helps you on your way to your first interactor!

Greets,
Markus

Von: Alyson Roger [mailto:[email protected]]
Gesendet: Montag, 2. Dezember 2013 14:55
Cc: [email protected]
Betreff: Re: [mitk-users] Add a new state machine

Hello Mitk users,
I have been through the mitk code and I can't find where the PointSet.xml is 
referenced to be found in the Qt project.

Does someone have a clue to help us solving this state machine issue?
Thank you,

2013/11/29 Miguel Nunes <[email protected]<mailto:[email protected]>>
Hello MITK Team,

I also have this problem, but unfortunately I haven't reach Alyson stage.

I have gone through the step10 example and the documentation but I have no idea 
how to configure the interaction for my own QmitkRenderWindow. I tried setting 
it up with a  VtkInteractor that I have in my stand alone vtk application, but 
it seems mitk ignores that, and goes back in using the interactor found in 
stdmultiwidget thing.

so, my questions are:
1) Where should the xml files be for my plugin?
2) what have I to do to connect to those xml files?
3) what have I to do to connect those interactions (mouse and keyboard) with 
the qmitkrenderwindow of my plgin?

Thank you,
Miguel

Em 29-11-2013 16:53, Alyson Roger escreveu:
Hi Mailing List,
I am trying to do something simple : use my own State Machine in a .xml file 
for my plug in in  the mitkWorkBench. A part in the tutorial that is not clear 
to me is how I include my state machine into the GlobalInteraction. I know the 
code must be in the form
m_CurrentInteractor = mitk::PointSetDataInteractor::New();
m_CurrentInteractor->LoadStateMachine("PointSet.xml");
m_CurrentInteractor->SetEventConfig("PointSetConfig.xml");

As Step 10 of the tutorial.
But I would like to know where do I have to put my .xml file so the 
LoadStateMachine does not crash when I run my Plug In with my state machine. I 
intended to use InteractionEventHandler::AddEventConfig but it didn't work.
I really hope that someone will be able to help me because I have been stuck 
during days with the interaction part, which is new for me.
Thank you very much

--
Alyson ROGER

[email protected]<mailto:[email protected]>



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Génie Electronique

06 20 60 07 47

[email protected]<mailto:[email protected]>

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