Hi Federico,

from my experience, the serializer only creates the file and uses your custom data writer (mitk::FileWriterWithInformation subclass) to a file. Upon scene loading, the loader will directly call your custom data reader (mitk::FileReader subclass) to create your BaseData subclass from that file.

Hope this helps,
  Rostislav.

On 27/03/2014 13:27, Federico Milano wrote:
Hi. I'm trying to save some custom objects to .mitk files. I've written a serializer and it's working fine...the problem is that I don't find a way to plug in a deserializer to load the .mitk file with my new file format. Could you please give me some tips/pointers?

Thanks in advance,

Federico


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