Hi Federico,
from my experience, the serializer only creates the file and uses your
custom data writer (mitk::FileWriterWithInformation subclass) to a file.
Upon scene loading, the loader will directly call your custom data
reader (mitk::FileReader subclass) to create your BaseData subclass from
that file.
Hope this helps,
Rostislav.
On 27/03/2014 13:27, Federico Milano wrote:
Hi. I'm trying to save some custom objects to .mitk files. I've
written a serializer and it's working fine...the problem is that I
don't find a way to plug in a deserializer to load the .mitk file with
my new file format. Could you please give me some tips/pointers?
Thanks in advance,
Federico
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