Hi there,

I would like to render a plane of live image data, and visualise it in a 3D 
window at a given position in space.

I looked through the code, and saw that in the MITK Display, the Axial, 
Sagittal, Coronal slices are mapped to a plane, which ultimately gets rendered 
using mitkGeometry2DDataVtkMapper2D and mitkGeometry2DDataVtkMapper3D.  So, I 
tried creating a 2D image (ultrasound/video/whatever), using a 2D MITK Render 
Window to visualise it, and then it also appears in the 3D world.

Then I tried moving it about by changing the geometry on the image.
Then I tried updating the image.

However, when profiling code I realised that the rendering performance is quite 
slow. The slowest part is rapidly updating the OpenGL Texture Map containing 
the image data.

Is there a better or more recommended way to achieve the same effect?

Thanks

Matt




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