Hi there, I would like to render a plane of live image data, and visualise it in a 3D window at a given position in space.
I looked through the code, and saw that in the MITK Display, the Axial, Sagittal, Coronal slices are mapped to a plane, which ultimately gets rendered using mitkGeometry2DDataVtkMapper2D and mitkGeometry2DDataVtkMapper3D. So, I tried creating a 2D image (ultrasound/video/whatever), using a 2D MITK Render Window to visualise it, and then it also appears in the 3D world. Then I tried moving it about by changing the geometry on the image. Then I tried updating the image. However, when profiling code I realised that the rendering performance is quite slow. The slowest part is rapidly updating the OpenGL Texture Map containing the image data. Is there a better or more recommended way to achieve the same effect? Thanks Matt ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ mitk-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mitk-users
