Hi,
soo, I added the test - it uses the ball data and colored ref image to
test if all the cutters output the expected image.
I just used to run the tests from IDE by running test driver - I
should've just run ctest instead and the parameters are passed correctly.
Also, my comment regarding the first intersection being slower is now
invalid. And the tree buildup time for 500k triangles is now only 0.7s.
All best,
Rostislav.
On 10/08/2014 12:39, Kilgus, Thomas wrote:
> Hi Rostislav,
>
> I am not sure what you did. Did you pass command line parameters to the test?
> You can use ctest to run the test with the predefined command line parameters
> (they are set in the CMakeLists.txt). If you pass command line arguments to
> the test driver, I don't see why they should not work in your test.
>
> Regarding us::ModuleContext: In [1] you can find a test accessing micro
> services.
>
> Regards,
> Thomas
>
> [1]:
> http://mitk.org/git/?p=MITK.git;a=blob;f=Modules/Python/Testing/mitkCopyToPythonAsItkImageTest.cpp;h=c9d0e5cd32fc088aff0a93ab124ce20e2ece3e00;hb=HEAD
> ________________________________________
> Von: Rostislav Khlebnikov [[email protected]]
> Gesendet: Samstag, 9. August 2014 21:02
> An: [email protected]
> Betreff: Re: [mitk-users] Slicing surfaces with CGAL
>
> Hi guys,
>
> this is probably a question with a very simple answer. Basically when I run I
> test which requires parameters in command line, I get nothing (i.e. argc ==
> 0). Why could that happen? This happens on any of the mitk core rendering
> tests with parameters - not just my new test for surface cutters. My
> MITK_DATA_DIR is correct. I tried running MitkCoreTestDriver both from
> command line and from IDE - the outcome is the same. Could you help me with
> that?
>
> Rostislav.
>
> On 09/08/2014 17:45, Rostislav Khlebnikov wrote:
> One question regarding the testing process though. Basically I have
> implemented the SurfaceCutterFactory service as a part of mitkCoreServices.
> Is it possible from within a test to replace this service with the one that
> is useful for testing purposes? I mean, is it possible to access some
> us::ModuleContext from the test code?
>
> Rostislav.
>
>
> On 09/08/2014 17:23, Rostislav Khlebnikov wrote:
> Hi,
>
> I don't know about licensing either, but it made me think that perhaps
> something else can be done :)
> I made an experiment - take the vtkCellLocator (which is the implementation
> of an octree) and implement a visitor pattern for it's recursive traversal
> (this includes making a bunch of terrible code - because, you know, VTK) and
> then feed this to a subclass of vtkCutter (even more copy-pasted ugly barely
> readable code with small change for the usage of our vtkCellLocator
> subclass). However, I made this work!
> Results for 500k triangles:
>
> * vtkCutter: 88ms
> * CutterWithLocator (our vtkCutterSubclass): 14ms
> * CGAL: 2ms (yep, 45 times faster)
>
> Interestingly enough though, the first cut request takes 1s for CGAL -
> probably it has some kind of lazy evaluation there. So basically, the
> AABB_tree raises to 1.5 seconds. However, I feel this is acceptable given
> that it is a mesh with 500k faces.
>
> So, if anyone is interested - I can give you the VTK code, however for now I
> would say that I don't have time to clean up that code, it is provided "as
> is" :)
>
> Regarding the test - I think I can do this. This will also give me a chance
> to familiarize with MITK test system.
>
> Cheers,
> Rostislav.
>
> On 09/08/2014 11:20, Kilgus, Thomas wrote:
>
> Hi there,
>
> I know that we have done previous work regarding CGAL integration. I am not
> sure about the licensing, but I am confident that someone knows it.
>
> @Rostislav: The performance improvement sounds great. I know that the current
> Mapper is very slow, especially when updating surfaces a lot. Could you maybe
> add a rendering test for your class? You can find an example for the current
> mapper in [1] and general documentation about rendering tests in [2]. That
> should be very little work load (10-20 LoC) and would show differences
> between the cutting implementations, if there are any. You can find surface
> data in the data repository. This would ease the integration a lot for us.
>
> Regards,
> Thomas
>
>
> [1]:
> http://mitk.org/git/?p=MITK.git;a=blob;f=Core/Code/Testing/mitkSurfaceGLMapper2DColorTest.cpp;h=174a5e98ace3b7da53c4bd629d6c499bdf70ec90;hb=HEAD
> [2]: http://docs.mitk.org/nightly-qt4/RenderingTests.html
>
>
>
>
> ________________________________________
> Von: Clarkson, Matt [[email protected]<mailto:[email protected]>]
> Gesendet: Freitag, 8. August 2014 21:12
> An: Rostislav Khlebnikov
> Cc: MITK
> Betreff: Re: [mitk-users] Slicing surfaces with CGAL
>
> Hi there,
>
> I just thought I would ask: Is there going to be a problem with mixing
> LGPL/GPL with BSD?
>
> Matt
>
>
> On 8 Aug 2014, at 20:05, Rostislav Khlebnikov
> <[email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]>>
> wrote:
>
> Hi guys,
>
> I have created a version of CGAL-based surface-plane intersection.
>
> Things yet to be done:
>
> * Integration of CGAL into superbuild process (also to things like
> startVS_release.bat etc.)
> * Actual performance-based cutter selection (in my pull request -
> CGAL-based one is used)
>
> Otherwise it works quite well for me.
>
> The pull request could be found here: https://github.com/MITK/MITK/pull/73
> The bug was filed back in 2012 :) http://bugs.mitk.org/show_bug.cgi?id=13948
>
> Cheers,
> Rostislav.
>
>
> On 07/08/2014 16:12, Félix C. Morency wrote:
> Rostislav,
>
> I am also interested in this.
>
> Thanks,
> -F
>
>
> On Thu, Aug 7, 2014 at 10:43 AM, Rostislav Khlebnikov
> <[email protected]<mailto:[email protected]><mailto:[email protected]><mailto:[email protected]>>
> wrote:
> Hi Sascha,
>
> yes, I think I can make such an implementation. I'm working on it right
> now and I will make a pull request in the near future.
>
> All best,
> Rostislav.
>
> On 06/08/2014 17:04, Sascha Zelzer wrote:
>
>
> Hi Rostislav,
>
> your numbers look very promising. We are using CGAL internally for
> some projects and could move the build-system related stuff to MITK to
> able to build CGAL with the MITK superbuild.
>
> I would be interested in a general interface for surface cutting
> algorithms, so that we could use different implementations within the
> mapper, based on their availability. Is that something you could come
> up with, based on your previous experience? We could then modify the
> mapper to get the highest ranked implementation and test various
> approaches.
>
> Thanks,
>
> Sascha
>
> On 07/19/2014 05:10 PM, Rostislav Khlebnikov wrote:
>
>
> Just as a followup - with my relatively small reslice window geometry
> (50x50mm for full abdominal scan) - the triangle query takes 0.38ms
> which is 20(!) times faster than vtkCutter. And additionally it doesnt
> output almost any line segments that wouldn't be rendered anyway (almost
> being because I make one triangle that covers the quadrangular
> Geometry2D to avoid two queries).
>
> Rostislav.
>
>
> On 19/07/2014 15:57, Rostislav Khlebnikov wrote:
>
>
> Hi guys,
>
> I noticed that with many polygonal surfaces in the scene, the rendering
> process might become quite slow. I believe (haven't really tested it
> thoroughly yet) that one of the most time consuming operations is
> cutting the surface with 2D renderer window geometries to obtain the
> contour for display. I made up a test where I compared vtkCutter with
> CGAL's AABB_tree-based implementation. For model with ca 50000 faces,
> the it takes 1.7ms to slice for CGAL and 7.8ms for vtk, so basically
> 4.5
> times faster. Even more importantly, if I use the renderer's geometry
> quad (as opposed to infinite plane) the intersection time is almost nil
> when the surface doesn't intersect the geometry. Tree building itself
> took 220ms but obviously it's one-time operation.
>
> I might implement the CGAL-based 2D surface mapper. Obviously it will
> probably more than double the storage required for surfaces, but I
> would
> make this trade. I was wondering if any other users or developers of
> MITK would be interested in this or have any thoughts on this?
>
> Rostislav.
>
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> Plateforme d’analyse et de visualisation d’images
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