Hi All,

I just took a look at this. Im using a short int image.

In our application that uses volume visualisation, the volume rendering does 
not work.
But if i switch to the MITK-build folder of the MITK compiled within our 
superbuild, and activate the MitkWorkbench, then the volume rendering does work 
on the same image.

On the console I can see that MitkWorkbench outputs:
[3.734] [mapper.vr] initializing cpu-raycast-vr 
(vtkFixedPointVolumeRayCastMapper) (8 threads)

whereas our application does not.

Does this problem have something to do with the way mappers are registered. Has 
this changed between 2013.09 and 2014.03, as we recently did an upgrade.
Is it something to do with dynamically loading the mappers as a module?
Do I need to register some factory?

Can anyone help?

Many thanks

Matt


On 11 Jul 2014, at 09:56, Goch, Caspar Jonas 
<[email protected]<mailto:[email protected]>> wrote:

Hi Miklos,

what is the pixel type of the image you are trying to render? There is a known 
issue regarding floating points between 0 and 1 (and to an extent larger 
floats, as the threshold selection box does not actually display the selected 
threshold, but you can still move it using the cross). I just tested it on a 
short image and it worked fine (on a branch based on commit 470f04e).

Best,
Caspar

Von: Miklos Espak [mailto:[email protected]]
Gesendet: Donnerstag, 10. Juli 2014 16:28
An: mitk-users
Cc: Zombori, Gergely
Betreff: [mitk-users] Volume rendering broken in 2014.03?

Hi,

I am trying to use the Volume Visualisation view, but not able to turn on the 
3D rendering at all. I selected an image, ticked in the checkbox on the top of 
the view, but it did not have any effect.

I tried it in the MitkWorkbench, too, with the same result.

Has anybody noticed this? Has it been fixed already, eventually? If yes, which 
branch could I use? If not, is it planned to fix it for the upcoming release?

Cheers,
Miklos

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