I'd be interested in seeing something like this in MITK master. The use
case I have in mind is crash recovery by periodically saving the current
scene.

Taylor

On Thu, Sep 18, 2014 at 5:53 AM, Khlebnikov, Rostislav <
[email protected]> wrote:

> Hi guys,
>
> I'm thinking about how to accelerate the saving of the mitk scenes. The
> slowest part for my scenes is definitely saving the image every time the
> scene is saved. But the image normally doesn't change in my case so it's a
> huge waste of time.
>
> So it seems rather straightforward how project saving should be modified:
>  - introduce the idea of currently open project
>  - replace the open action with "open project" action and "import file"
> action that would be equivalent to what open action does now
>  - open project action should take note of the original project file and
> record the data time stamps at project opening time
>  - on project saving, check if we are saving to same file and if yes, then
> save only datas that were modified and use poco's zipmanipulator to update
> the scene file.
>
> The last step could also be represented by two actions - save and "save
> as".
>
> The question to you is: should I implement this in my local application
> code -or- inside MITK code so that it could be integrated into MITK?
>
> Rostislav.
>
> PS: one more thing is possibly support for "external references" - i.e.
> just save the path to imported files and use it at load time without saving
> the data to the scene file.  However I feel that this approach would have
> more potential pitfalls and would require more changes to the MITK code.
>
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