Hi Axel,

you can set render window specific properties for each node. That means, you 
can set the opacity of your node to zero for the 3D view. Just check the 
documentation of properties. It is simple:

    someDataNode->SetVisibility( false, 
mitk::BaseRenderer::GetInstance(GetRenderWindowPart()->GetQmitkRenderWindow("3d")->GetRenderWindow()
 ) );

Regards
Thomas

Thomas Kilgus
German Cancer Research Center (DKFZ)
Div. Medical and Biological Informatics
Junior group: Computer-assisted Interventions (E131)
Im Neuenheimer Feld 280
69120 Heidelberg, Germany
Phone: +49(0) 6221-42-3545



Von: Axel Mancino [mailto:[email protected]]
Gesendet: Freitag, 14. November 2014 16:29
An: [email protected]
Betreff: [mitk-users] Applying changes in 3D but not in 2D views

Hi list,

I cannot figure out how to implement changes in the 3D wiew, without these 
changes being seen in the 2D views. I want, for instance, to set not visible a 
certain node in the 3D view but to still be able to see it in the 2D. It may 
apply also to hiding the crosshair, or, lets say, to changin opacity of nodes.

Is there a way to do this, or are 2D views pure slices of what's displayed in 
the 3D view?

Thanks in advance!
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