Hello everybody, what would be a sound way to get the current cross-hair position in the GenerateDataForRenderer() of a custom mapper implementation?
On a view level I can access this information via IRenderWindowPart::GetSelectedPosition(). But I have not found a simple way to receive this information in the mapper. Background is, that the rendering of the mapper depends on the current selected position. E.G. if I want to use a vtkImageRectilinearWipe for the visualization and have to specify the cross hair position as the wipe position for the 2D plane if the render window. Thank you very much. Best regards, Ralf ------------------------------------------------------------------------------------------------------ Dr. Ralf Floca Software development for Integrated Diagnostic and Therapy (SIDT) Group leader German Cancer Research Center (DKFZ) Foundation under Public Law Im Neuenheimer Feld 280 69120 Heidelberg Germany phone: +49 6221 42-2560 [email protected] www.dkfz.de Management Board: Prof. Dr. Dr. h.c. Otmar D. Wiestler, Prof. Dr. Josef Puchta VAT-ID No.: DE143293537 Confidentiality Note: This message is intended only for the use of the named recipient(s) and may obtain confidential and/or privileged information. If you are not the intended recipient, please contact the sender and delete the message. Any unauthorized use of the information contained in this message is prohibited. ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ mitk-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mitk-users
