Hey guys,

in my fork I made a simple change to the BaseProperty. Basically, I 
added the isTransient flag to signify the properties that should not be 
saved to the scene. In my case the use case is - I set the clipping 
plane properties to use the unstructured grid mapper to look at the 
internal structure of an unstructured grid. If the scene is saved with 
one of these properties active, upon next load the unstructured grid 
will be cut, which is an undesired behavior. With transient properties 
this is easily solvable.

Another property that I think might benefit from being transient is the 
"selected" property. When you load the scene it is pretty strange to see 
some objects in a selected state. What do you think?

Rostislav.

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