Hi. I'm having an issue with the overlays visibility in my mapper.

In GenerateDataForRenderer() of my mapper I'm doing the following


GetDataNode()->GetVisibility(visible, renderer);

m_TextOverlay2D->SetVisibility(visible);

/* update some other things if necessary */

m_TextOverlay2D->Update(renderer);


where m_TextOverlay2D is a mitk::TextOverlay2D. The problem is that
the visibility is not updated until the next rendering loop.


Do you have any idea of what could be going on here?


Thanks in advance,


Fede
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