Hi Dora,

sorry for the late reply. I am not sure what the cause might be. It seems to be 
on our side, so it might be due to specific options we set on the rendering 
context that differ from the default vtk options. It could be helpful to know 
the hardware and openGL specs for your systems.
You could try changing some of the surface rendering properties to narrow down 
the culprit. (Just open the properties view and change e.g. the 
materal.Interpolation method)

Best,
Caspar

Von: Admin Uniapp [mailto:[email protected]]
Gesendet: Donnerstag, 5. Oktober 2017 16:47
An: Goch, Caspar Jonas
Cc: MITK
Betreff: Re: [mitk-users] VTK mesh rendering issue

Dear Casper,
I just created a standalone app to visualise the same mesh with VTK alone and 
it seems fine (attached screenshot). The VTK version I used was the exact same 
as what comes with MITK 2016.3.0 super build.

It appears that something in the MITK 2016.3.0 renderer window is not happy 
with my version of Ubuntu 16.04. I tested the same mesh both on a laptop and a 
desktop with Ubuntu 16.04 and they both had the same issue. They both have a 
clean newly installed version of Ubuntu. The exact same setup on older Ubuntu 
14.04 doesn't suffer from the issue.
Any ideas what I should be looking at?
Many thanks as always.


On Thu, Oct 5, 2017 at 10:29 AM, Goch, Caspar Jonas 
<[email protected]<mailto:[email protected]>> wrote:
Hi Dora,

it might be something with the way we render surfaces. It might also be 
something with VTK itself. Could you render the surface in VTK directly and 
report whether the same thing happens there?
I have opened a task for it [1]. Even if it is a VTK issue it would be 
interesting to know your laptops graphics chip.

Best,
Caspar

[1] https://phabricator.mitk.org/T23485


Von: Admin Uniapp 
[mailto:[email protected]<mailto:[email protected]>]
Gesendet: Freitag, 29. September 2017 16:25
An: MITK
Betreff: [mitk-users] VTK mesh rendering issue

Hi everyone,
I load a simple VTK mesh in MITK 2016.03 and the 3D view has issues rendering 
it properly. By rotating the mesh around half of its surface become transparent 
for no reason and you can see the other side of the mesh. I attached a 
screenshot too.
This doesn't happen to me on my Linux desktop but only on the Linux Ubuntu 
laptop, so I guessed maybe there is something wrong with my graphics card 
driver but the same mesh on the same laptop renders normally on Paraview for 
instance.
Any ideas?
Many thanks
Dora

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