Hi,
I found the actual problem, which was that the Views weren't initialized.
Now however, the world geometry is being constantly modified when I try to
place my Surface. Is there a way for the center of this geometry to stick to
(0,0,0) ?
Each time my interactor is called with a MouseEvent, I find the world center to
change to the PositionEvent coordinates. I do not want that as I am trying to
implement a kind of drag and drop with preview of the surface.
To render the surface, I use the default 3D mapper for them ( in fact, I just
give the surface directly to the renderer through its storage ). I assume it
calculates a new bounding box to encapsulate all the things in its storage. Is
there a way to deactivate this behaviour, or a way to do things without
triggering it ?
Thanks,
Alex
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