Hi,

I found the actual problem, which was that the Views weren't initialized.

Now however, the world geometry is being constantly modified when I try to 
place my Surface. Is there a way for the center of this geometry to stick to 
(0,0,0) ?

Each time my interactor is called with a MouseEvent, I find the world center to 
change to the PositionEvent coordinates. I do not want that as I am trying to 
implement a kind of drag and drop with preview of the surface.

To render the surface, I use the default 3D mapper for them ( in fact, I just 
give the surface directly to the renderer through its storage ). I assume it 
calculates a new bounding box to encapsulate all the things in its storage. Is 
there a way to deactivate this behaviour, or a way to do things without 
triggering it ?

Thanks,

Alex

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