Hi, no, unfortunately, we didn't find the time for a demonstration plugin yet. Maybe you can still use the interactor as an inspiration for your needs??
Stefan ________________________________ Von: Nil Goyette <[email protected]> Gesendet: Mittwoch, 19. September 2018 19:29 An: Dinkelacker, Stefan; [email protected] Betreff: Re: AW: [mitk-users] 3D interactor Hi Stefan, I wasn't aware of this module, thanks for telling me. This being said, if it looks like the images in https://phabricator.mitk.org/T19489, I can't use it. My users do not like this new way of interacting. I didn't test it though so I don't know if it behaves like I want it to behave. Is there a plugin in the workbench where I can use it? Nil Le 2018-09-19 à 02:53, Dinkelacker, Stefan a écrit : Hi Nil, did you already have a look into the Gizmo module. It contains a dedicated interactor for moving and rotating objects of all kinds and also comes with a visual cursor that has handles and control the type of movement/rotation. It was contributed by Daniel Maleike, who has more information about it if you have in-depth questions. Best, Stefan ________________________________ Von: Nil Goyette <[email protected]><mailto:[email protected]> Gesendet: Dienstag, 18. September 2018 17:00 An: [email protected]<mailto:[email protected]> Betreff: [mitk-users] 3D interactor Hi all, I'm using the AffineImageCropperInteractor class and there's one behavior I want to change. * When I rotate in the 3D view then move an object, it follows the slope of the image's slice. * When I pass in front of a group of streamlines (list of lines in 3D, in a polydata), the object flickers because it's moved from the background to the streamline, background again to another streamline, etc. * When I move an object in the 3D view and I traverse an axis' border, the object is suddenly huge because it was moved just above the border. Can I make the Interactor "stupid"/unaware of any object? I want it to act as if there was nothing. In fact, I want it to behave like in the 2D views: simply moving parallel to the cameras. Is there a way to do this without modifying MITK's code? If not, can you please tell me what I should try? I already tried modifying mitk::VtkPropRenderer::PickWorldPoint but I have weird memory crashes so I prefer asking! Nil Goyette
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