Hi, no, unfortunately, we didn't find the time for a demonstration plugin yet. 
Maybe you can still use the interactor as an inspiration for your needs??


Stefan

________________________________
Von: Nil Goyette <[email protected]>
Gesendet: Mittwoch, 19. September 2018 19:29
An: Dinkelacker, Stefan; [email protected]
Betreff: Re: AW: [mitk-users] 3D interactor


Hi Stefan,


I wasn't aware of this module, thanks for telling me. This being said, if it 
looks like the images in https://phabricator.mitk.org/T19489, I can't use it. 
My users do not like this new way of interacting. I didn't test it though so I 
don't know if it behaves like I want it to behave. Is there a plugin in the 
workbench where I can use it?


Nil

Le 2018-09-19 à 02:53, Dinkelacker, Stefan a écrit :

Hi Nil,


did you already have a look into the Gizmo module. It contains a dedicated 
interactor for moving and rotating objects of all kinds and also comes with a 
visual cursor that has handles and control the type of movement/rotation. It 
was contributed by Daniel Maleike, who has more information about it if you 
have in-depth questions.


Best,

Stefan

________________________________
Von: Nil Goyette <[email protected]><mailto:[email protected]>
Gesendet: Dienstag, 18. September 2018 17:00
An: [email protected]<mailto:[email protected]>
Betreff: [mitk-users] 3D interactor


Hi all,

I'm using the AffineImageCropperInteractor class and there's one behavior I 
want to change.

  *   When I rotate in the 3D view then move an object, it follows the slope of 
the image's slice.
  *   When I pass in front of a group of streamlines (list of lines in 3D, in a 
polydata), the object flickers because it's moved from the background to the 
streamline, background again to another streamline, etc.
  *   When I move an object in the 3D view and I traverse an axis' border, the 
object is suddenly huge because it was moved just above the border.

Can I make the Interactor "stupid"/unaware of any object? I want it to act as 
if there was nothing. In fact, I want it to behave like in the 2D views: simply 
moving parallel to the cameras. Is there a way to do this without modifying 
MITK's code? If not, can you please tell me what I should try? I already tried 
modifying mitk::VtkPropRenderer::PickWorldPoint but I have weird memory crashes 
so I prefer asking!

Nil Goyette

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