? ________________________________ Von: Levi Max <mlw...@gmail.com> Gesendet: Donnerstag, 30. März 2023 08:18 An: Dinkelacker, Stefan Betreff: Re: [mitk-users] how to add user defined vtk render pass
HI Din, thanks for your reply! i have reader the pipeline source and figure out the following. the vtkMitkRenderProp will forward the RenderXXXGeometry() to VtkPropRenderer's Render() method, where there is a map of Mappers. these mappers will in turn call MitkRender() method, where the local storage vtkActors will be rendered by calling vtkProp's RenderXXXGeometry() method in the no render pass pattern. i think i should rewrite the Mapper class to forward the render process to the specific SomeFunctionRenderPass, but i am not sure about this! Have any suggestion? my demand is described as following, wishing someone can give some tips(on mitk\vtk\opengl both ok) i have two opaque mesh, one(call it A) occlude the other(call it B). when A shadows B, the overlapping region on A should be transparent, so that we can see the overlapping part of B,where those no overlapping region on A and B still OPAQUE Dinkelacker, Stefan <s.dinkelac...@dkfz-heidelberg.de<mailto:s.dinkelac...@dkfz-heidelberg.de>> ?2023?3?28??? 19:54??: Hi, MITK uses VTK for rendering so one approach could be to facilitate VTK itself for custom render passes. I guess it makes also sense to have a look into mitk::VtkMapper::MitkRender() and mitk::VtkPropRenderer. Best, Stefan? ________________________________ Von: Levi Max <mlw...@gmail.com<mailto:mlw...@gmail.com>> Gesendet: Dienstag, 28. März 2023 09:39 An: mitk-users@lists.sourceforge.net<mailto:mitk-users@lists.sourceforge.net> Betreff: [mitk-users] how to add user defined vtk render pass anyone knows how to add and use user-defined render pass in mitk? thanks in ad
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