Hey guys,

At the GSoC summit, someone mentioned we should look at OpenAL as a
cross-platform audio API. I know it's used in games quite a bit, and it
turns out there's a good reason it's never used in audio applications:

http://techweb.rfa.org/pipermail/portaudio/2003-April/001844.html 

Yong on the PA list dug that one up. Just wanted to follow up on this.

Thanks,
Albert


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