Hey guys, At the GSoC summit, someone mentioned we should look at OpenAL as a cross-platform audio API. I know it's used in games quite a bit, and it turns out there's a good reason it's never used in audio applications:
http://techweb.rfa.org/pipermail/portaudio/2003-April/001844.html Yong on the PA list dug that one up. Just wanted to follow up on this. Thanks, Albert ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mixxx-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mixxx-devel
