On Sat, 1 Mar 2008, Albert Santoni wrote:

> ... and for anyone following this, I think I figured out why the cue button
> doesn't seek properly, although I still haven't had time to fix it. Basically,
> the code in EngineBufferCue talks straight to EngineBuffer to tell it to seek
> instead of using the "playpos" ControlObject. I'm fairly sure this is the
> cause of the buggy behaviour. (I wrote this code right when I started hacking
> Mixxx) :)

Had another nice, successful few hours mixing music, about half
with waveform off, and half on. No problems either time.

I don't know why I can't reproduce the gtk-repaint behaviour, except
that as I practice I do a lot less thrashing on the interface in
general.


re: above, the cue-pause behavior persists (I still haven't
profiled; tomorrow) but it seems to more more often succesfully
if I hit CUE-while-playing within a few (1 - 10?) seconds of
the cue point, than if I'm a minute or two in from it. But
it's sort of splitting hairs to tell and short of 100 tries
documented it's fairly vague correlation.

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