Hi RJ, You are right we should keep that possibilities everything should be as flexible as now.
What I'M thinking about is, that if the UI is resizable, the "things" on the mainwindow have to align. Thats what we mean by "resolution independent", right? But i don't know how to define these things. Is it really a skin designer? Maybe we should distinguish between "Interface" and "Skin". I think a skin should define how things look like and an Interface how they behave on resizing or so. ? Maybe there should be a mode, where you can build a Deck, like setup a Mixer as you like and a player as you like and then apply a skin to it ?! Thanks for the answer. Maybe I will be confusing, till I get a clear image about the solution ;-) Pascal Am 22.01.2010 um 18:42 schrieb Russell Ryan: > Hey Pascal, > > First off, thanks a lot for joining this discussion. It's really beneficial > to get as many people as possible in on this discussion so that we can really > understand all the perspectives and use cases involved. Whatever we decide on > for a new skinning system will hopefully last Mixxx for a long time -- so we > need to talk about it a lot to make sure we cover all the bases. > > I read your post to the Mixxx forums and this email and I have one question. > If you group all the widgets into a grouping that is identified as a Mixer or > a Player, then what happens when someone comes along and wants to make a skin > where the EQ section of the mixer is separate from the crossfader section? > > In all the current Mixxx skins, none of them have a clear boundary between > the widgets that you could draw a box around and say 'Here is the Mixer'. The > parallel waveform display concept, for example, is something that we believe > is a major aid to DJ'ing. The waveform displays are front and center in the > outline skins, while the rest of the player widgets are on the left or right. > In terms of commercially available software, Virtual DJ and Torq agree with > us in this respect, while Traktor does not. In my opinion, a skinning system > shouldn't constrain the organization of widgets on the screen -- rather it > should facilitate it. > > I'm for a more general approach that doesn't involve grouping widgets at all > along functional boundaries. Why not allow the skin to specify groupings > which have layouts, but are not necessarily tied to the grouping's functional > purpose? That seems a lot more flexible to me. > > Cheers, > RJ > > pascal.hue...@bluewin.ch wrote: >> Hello, >> >> i need some feedback on that topic. I thought a lot and reviewed the code. >> And I was thinking about how to make a "soft" transition to a new interface. >> >> To change the skinning engine, i think there has to be some modifications to >> the interface itself. Now all the widgets are placed by absolute coordinates >> and like that its not possible to get a fluid layout. So I'd like to keep >> the current xml files, but change the positioning in the wwidget.cpp: >> >> >> >> void WWidget::setup(QDomNode node) >> >> { >> >> // Set position >> >> QString pos = selectNodeQString(node, "Pos"); >> >> int x = pos.left(pos.indexOf(",")).toInt(); >> >> int y = pos.mid(pos.indexOf(",")+1).toInt(); >> >> //move(x,y); <- remove that to realize a fluid layout >> >> >> >> // Get tooltip >> >> m_Tooltip = selectNodeQString(node, "Tooltip"); >> >> >> >> ..... >> >> >> >> Then I think I will write a container class (a QWidget with layout >> abilities), which holds some widgets and allows to arrange them by drag and >> drop. But then I will have to store the positioning somewhere. WHERE??? >> >> >> >> The container class will align on the mainwindow. >> >> >> >> Second thing: Somehow i have to know, which controls i have to put together >> into a container class. This means: I'll have to put all the Mixer controls >> into one container class and all the Player controls into one and so >> forth... Any ideas how i can find out which control elements belong together? >> >> >> >> I'll try to catch some of you on irc later.... >> >> >> >> >> >> Thanks! >> >> Pascal >> >> ------------------------------------------------------------------------------ >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for >> Conference >> attendees to learn about information security's most important issues through >> interactions with peers, luminaries and emerging and established companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Mixxx-devel mailing list >> Mixxx-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/mixxx-devel >> > ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel