There's TouchOSC on iPhone, a fantastic app, you can create your controller,
with custom
knobs, faders, pads and you set up your own layout for that. Working with
OSC on the other
hand was not pleasent because I had to write PureData patches to map OSC to
Midi.
I'm guessing that there would be an extensive documentation about accepted
values,
that's related to what Lukas was saying, for instance:
OSC Path/Msg Values
/decks/1/play 0 or 1
/decks/2/play 0 or 1
/fx/1/wetdry 0 to 1 (interval)
The client-server connection is also something to work on, since you don't
have midi ports, if I recall
correctly you needed to connect through a socket (local or remote), which
might be different on windows and linux/mac?
2010/3/26 Lukas Smith <[email protected]>
>
> On 26.03.2010, at 14:14, Adam Davison wrote:
>
> > Hi Sudhanshu,
> >
> > A general comment about OSC and Mixxx, the main reason why we have
> > considered it low priority in the past is the lack of hardware
> > support. As far as I'm aware there are very few controllers that
> > actually publish OSC messages. If you apply for this project, one
> > question you will get asked is do you have access to such a piece of
> > hardware?
>
>
> well you can generate OSC commands in software for testing obviously. i
> know there are a few OSC apps for the iphone as well and hardware
> controllers like monome and IIRC the ohm is getting OSC support too.
>
> one issue i also remember when we last talked about OSC support is that
> since OSC is entirely generic, you need to calibrate your controls to let
> the software know the zero to max values sort of like back then with
> joystick calibration in games, where as with MIDI the controller types and
> possible value ranges are clearly defined.
>
> regards,
> Lukas
>
> DJ Suicide Dive
> [email protected]
>
>
>
>
>
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--
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