> No, we're not using OpenGL to do the offscreen render in this case.
> It's using the QPainter API which is likely just using X to draw onto
> the pixmaps. (?)

Ok cool.

> The waveform corruption problem is seen with tons of hardware/software
> configurations, but the common thing seems to be a compositing window
> manager, as far as I can tell. I tested another Qt application I wrote
> that uses multiple QGLWidgets and I have similar corruption. I'm not
> sure if it's Compiz, X, or some combination of the two that's the
> problem here, but there don't seem to be a whole lot of concrete bug
> reports about it on the net, so I'm not sure if the Compiz/X people
> are aware of it.
>
> On OS X, Jus has a Geforce 8 mobile or something similarly powerful.
> He saw performance problems due to the waveform when we upgraded from
> Qt 4.5 to 4.6.

So it's not just limited to Linux. That implies it's a Qt problem
rather than drivers. Fair enough, sounds reasonable then. Might be
worth feeding some of this back to the Qt people as we're probably one
of a small number of people doing non-trivial stuff and deploying it
on 3 operating systems.

Adam

>
> According to the Qt 4.6 changelog:
>
>   "The default engine used to draw onto OpenGL buffers has changed in
>   Qt 4.6. The QPaintEngine::OpenGL2 engine is now used as the default
>   engine. This *may* cause compatibility problems for applications
>   that use a mix of QPainter and native OpenGL calls to draw into a GL
>   buffer. Use the QGL::setPreferredPaintEngine() function to enforce
>   usage of the old GL paint engine."
>
> http://qt.gitorious.org/qt/qt/blobs/512a265f760c9207b94d7ba61cef9316b23cf4e8/dist/changes-4.6.0
>
> I guess the old one was QPaintEngine::OpenGL, and the new one is just
> buggy and slow, for whatever reason. Maybe we should just set our
> waveform paint engine back to QPaintEngine::OpenGL for 1.8...
>
> Thanks,
> Albert
>
>>
>> On 6 April 2010 11:47, Sean M. Pappalardo - D.J. Pegasus
>> <[email protected]> wrote:
>>> On this single-core Athlon XP-M 1.6GHz with nVidia GeForce 4 Go on
>>> Debian Squeeze, I see an effective CPU usage reduction of about half
>>> with this branch+patch (Mixxx ~40%) compared to current trunk (~80%.)
>>> However, it doesn't seem to affect the latency I can achieve, and the
>>> XOrg process' CPU usage is increased a bit (from ~8% on trunk to ~15% on
>>> this.)
>>>
>>> Sean
>>> D.J. Pegasus
>>>
>>> ------------------------------------------------------------------------------
>>> Download Intel&#174; Parallel Studio Eval
>>> Try the new software tools for yourself. Speed compiling, find bugs
>>> proactively, and fine-tune applications for parallel performance.
>>> See why Intel Parallel Studio got high marks during beta.
>>> http://p.sf.net/sfu/intel-sw-dev
>>> _______________________________________________
>>> Mixxx-devel mailing list
>>> [email protected]
>>> https://lists.sourceforge.net/lists/listinfo/mixxx-devel
>>>
>>
>

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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