I think I need to get EngineBuffer->getRate() void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) { TrackPointer loaded_track = PlayerInfo::Instance( ).getTrackInfo(QString("[Channel%1]").arg(deck)); }
I'm using this to get the current track info - so can I get to the EngineBuffer for the correct deck using this? I'm assuming each deck has its own buffer? On 22 March 2012 18:53, keithsalisb...@gmail.com <keithsalisb...@gmail.com> wrote: > Currently the BPM filter simply looks at the track info to determine the BPM. > > I would like the filter to be a little smarter and use the actual bpm > of the track - and so include the track pitch into the calculation. > > Does anyone have this calculation already, or is there code I can call > to get this already? > > thanks > keith -- keithsalisb...@gmail.com ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Get Mixxx, the #1 Free MP3 DJ Mixing software Today http://mixxx.org Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel