I think I need to get EngineBuffer->getRate()

void SelectorLibraryTableModel::slotPlayingDeckChanged(int deck) {
    TrackPointer loaded_track = PlayerInfo::Instance(
        ).getTrackInfo(QString("[Channel%1]").arg(deck));
}

I'm using this to get the current track info - so can I get to the
EngineBuffer for the correct deck using this? I'm assuming each deck
has its own buffer?



On 22 March 2012 18:53, keithsalisb...@gmail.com
<keithsalisb...@gmail.com> wrote:
> Currently the BPM filter simply looks at the track info to determine the BPM.
>
> I would like the filter to be a little smarter and use the actual bpm
> of the track - and so include the track pitch into the calculation.
>
> Does anyone have this calculation already, or is there code I can call
> to get this already?
>
> thanks
> keith



-- 
keithsalisb...@gmail.com

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