>We could replace the EngineMaster::buffer() setup that is >currently used to access each buffer and make each EngineChannel >an actual AudioOutput that SoundManager requests from directly. >That way the EngineChannel gets a callback when it is enabled/disabled >as an actual output.
Sounds like it should work. Correct me if I'm wrong in my understanding of this scheme... You're suggesting that we make EngineChannel a subclass of AudioOutput, correct? mattmik ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Get Mixxx, the #1 Free MP3 DJ Mixing software Today http://mixxx.org Mixxx-devel mailing list Mixxx-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mixxx-devel