>We could replace the EngineMaster::buffer() setup that is
>currently used to access each buffer and make each EngineChannel
>an actual AudioOutput that SoundManager requests from directly.
>That way the EngineChannel gets a callback when it is enabled/disabled
>as an actual output.

Sounds like it should work. Correct me if I'm wrong in my understanding of this 
scheme...
You're suggesting that we make EngineChannel a subclass of AudioOutput, correct?

mattmik

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