I may be suggesting something out of this world but there is a program
called Visikord (http://www.visikord.com/). As far as what Visikord does,
in a nut shell, you can hook up an xbox camera to a computer, run their
program and it produces the background images and then outlines the dancers
bodies so they are in the videos real time. That could be one direction.
Another direction would be just a simple video output that would read the
file and see that it's a video so it would split the video from the audio.
I think other softwares make it possible so if you rewind or scratch the
music, the video acts the same. If the track you are playing isn't video,
then the system would automatically pull from a bank of ambient videos or
files that are 3D and show them on screen if that makes sense so you'll
never had video down time. I hope this helps a bit.
On Tue, Mar 11, 2014 at 12:02 PM, udara de silva <28ud...@gmail.com> wrote:
> Trevor that is an awesome idea. To be honest I hadn't think that far. What
> you are suggesting is very cool for DJying and would be useful in real
> life. We don't have to stick with actionscript here. We could easily use a
> 3D engine developed in C++ like CrystalSpace. But I have to admit that I
> havent work with it before. I'm pretty sure it also behave in the same
> manner so I could get familiar with it quickly. Please give some feedback
> on this one.
>
>
>
> On Tue, Mar 11, 2014 at 11:03 PM, Trevor Hansen <tre...@djopus.com> wrote:
>
>> If you don't mind me jumping in here. I'm new to programming and am
>> getting my feet wet. I am a DJ and I think having the ability for the 3D
>> engine would be cool. If there is the option of a video output (like VDJ
>> has) and render the video out to display the 3D images, then you would have
>> a good use for it. While videos are great, if a song doesn't have a video
>> to it, it could display the 3D content.
>>
>>
>> On Tue, Mar 11, 2014 at 11:32 AM, Trevor Hansen
>> <trevornhan...@gmail.com>wrote:
>>
>>> If you don't mind me jumping in here. I'm new to programming and am
>>> getting my feet wet. I am a DJ and I think having the ability for the 3D
>>> engine would be cool. If there is the option of a video output (like VDJ
>>> has) and render the video out to display the 3D images, then you would have
>>> a good use for it. While videos are great, if a song doesn't have a video
>>> to it, it could display the 3D content.
>>>
>>>
>>> On Tue, Mar 11, 2014 at 10:03 AM, Max Linke <max_li...@gmx.de> wrote:
>>>
>>>> Hi Udura
>>>>
>>>> > When going through the project ideas by MIXXX it all seems very good
>>>> summer
>>>> > projects. I would love to add something on cover flow project idea
>>>> first.
>>>> > >From my experience for cool animations best choice is ActionScript
>>>> > (Flash/Air). I have worked with papervision3d , stage3d and other 3D
>>>> > engines developed for actionscript. Some of these engines support
>>>> hardware
>>>> > acceleration therefore minimize the CPU load. Since ActionScript is
>>>> working
>>>> > with Windows,Linux and Mac using it won't be a matter for cross
>>>> platform
>>>> > developing. By using a 3D engine we could build very advanced and
>>>> > interactive album art display that would give a *unique touch* for
>>>> Mixxx. I
>>>> > would love to show some of my work availiable online.
>>>> >
>>>> > http://www.pixelzexplorer.org/us/ourteam.html
>>>> > http://www.pixelzexplorer.org/megamind/
>>>> >
>>>> > We can develop a cover flow album art display by using purely QT but I
>>>> > thought if we add the power of a 3D Engine to Mixxx it would be way
>>>> too
>>>> > cool. Please give me your thoughts on this suggestion. :)
>>>>
>>>> I'm not sure about using a full blown 3D engine to display some covers.
>>>> It
>>>> seems a bit like using a sledgehammer to crack a nut. Although I see
>>>> that there
>>>> is potential to do interesting interactive stuff. Can you go a bit more
>>>> into
>>>> detail what you imagine and how it would be useful for a DJ.
>>>>
>>>> But before that can happen you'll need to implement how covers will be
>>>> handeled
>>>> internally. How will you look for them? How will you store them? How
>>>> are covers
>>>> stored usually by people? Without having the internal stuff figured out
>>>> and
>>>> implemented it is no use to work on a shinny UI. For a start just having
>>>> something like Traktor would be good. After that is working you can
>>>> start to
>>>> work on UI's.
>>>>
>>>> Also ActionScript is a no-go since it depends on proprietry software
>>>> (Adobe
>>>> Flash). As well as the fact that flash is dying in favor of HTML5.
>>>> Going with
>>>> openGL is possible, we already use it to display the waveforms. Before
>>>> you
>>>> suggest any other engine please keep in mind that it has to be
>>>> compatible with
>>>> our license, mixxx uses GPLv2 so we can't bundle anything that is
>>>> released
>>>> under GPLv3. Oh and before I forget it currently runs on a wide range of
>>>> hardware from brand new laptops to years old netbooks and such a basic
>>>> feature
>>>> as cover art should be available to all of them.
>>>>
>>>> best Max
>>>>
>>>>
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>>>> _______________________________________________
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>>>
>>>
>
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