Hello,

I need three Kill buttons for the EQ Effect. However, the effects 
framework only provides
support for ControlPotmeters. How would you advise me to start adding 
support for switch
type parameters?

I've tried to add an effect parameter with CONTROL_TOGGLE as a 
ControlHint. After this, here
I've added a case for type == CONTROL_TOGGLE and I've set the behaviour to
ControlPushButtonBehavior. Am I on the right track? Any suggestions or 
hints regarding possible
problems I might encounter?

Thanks a lot!
Nicu Badescu

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