Hi Anast,

The "quantize" control is evaluated here when play is executed:
https://github.com/mixxxdj/mixxx/blob/10cff8cd651627244fd1a2dc9777615cea0370fa/src/engine/enginebuffer.cpp#L655

It could also be interesting why out tests did not catch the issue:
https://github.com/mixxxdj/mixxx/blob/3bb3d6da933643f28796768227e4214d2bb869d3/src/test/enginesynctest.cpp
Maybe you are able to write a test to verify the bug.

If you need more info, just ask.

Kind regards,

Daniel



2017-03-20 13:01 GMT+01:00 Anast Gramm <anastasis.gra...@gmail.com>:

> Hello, I want to fix this bug [1].
>
> I tested it and i believe it's a bug with quantize as mentioned in
> comments.
>
> I think there needs to be a check that if the other track is playing, and
> only then, it should trigger the quantize uppon pressing play.
>
> If I have 2 tracks loaded but both are paused, there is no need for
> quantizing
> when I press play, and it only causes this sound glitch.
>
> Could you provide some help to get me started?
>
> [1]: https://bugs.launchpad.net/mixxx/+bug/1663444?comments=all
>
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