Hi Mark,

Reworked top-level loop that waits for the parallel jobs to complete.
Appears to use a lot less CPU and could possibly influence the weird
problems some were reporting on Windows/Mac

And Linux (for me).

- please retest with this version.

Seems fix it for me. No more missing tiles with my previously-tested Benelux maps. For good measure, I also split and tested yesterdays europe.osm.bz2 (geofabrik): no problem there either.

Of course, I can't be entirely sure that there aren't any corner-cases left which still only fail with multiple threads. But for me, this works just fine. Thanks!

Regards,
Martin
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