Hi Maning, I got the data, split it, etc. but, no surprise, the tile boundaries had changed so the problem has disappeared. I shall continue to ponder the code with that particular location in mind.
In the meantime, I shall commit that fix anyway because it has to be better than what we have currently regarding handling of nodes that fall slap bang on top of a tile boundary. Cheers, Mark _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev