Hi Maning,

I got the data, split it, etc. but, no surprise, the tile boundaries
had changed so the problem has disappeared. I shall continue to ponder
the code with that particular location in mind.

In the meantime, I shall commit that fix anyway because it has to be
better than what we have currently regarding handling of nodes that
fall slap bang on top of a tile boundary.

Cheers,

Mark
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