On Aug 2, 2009, at 11:03, Christian Gawron wrote:

> The output suggests that the code repeatedly concatenates a (closed)  
> way
> with itself - this surely will exhaust the heap space quickly.
>
> I'will post an improved patch later.

Hi Christian,

I also received heap overflows similar to what was already reported by  
the others. But I think you can tell from the responses to your post  
that a number of people, myself included, are quite looking forward to  
having nice sea polygons in our maps.

Thanks for working on this!
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