> Therefore I
> thought it might rather be a splitting / merging problem, than an
> originally broken coastline. I use --ignore-osm-bounds, could that
> mangle things? I also lately experience routing failure over tile
> boundaries, and trying with mkgmap 1243 my map failed to make last
> night.

I distinctly recall that you should not use --ignore-osm-bounds if you
want to route between tiles.

Regarding the sea polygons, I get the same problem on the Cloudmade
extract of Ontario, Canada, when it is split but compiled without
--ignore-osm-bounds.

So this parameter is most likely the cause of your routing problems,
but not your sea polygon problems.

Cheers.
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