Felix, > The fix to the splitter plus the patches DID it. However why is the map > flooded if I don't put an natural=land all around it. I'm using "=polygons" > Have you got any idea on this?
I should think that your little natural=coastline poly on the RHS just below the middle is causing the problem because what you have there is an anti-island (sea surrounded by land) and I don't think the sea generation code knows about anti-islands. > I think if there is no sea polygon at all, the =polygons code should > still create a natural=land on top of the blue background (I already > noticed this, so bug is not new, but I assumed it to happen somehow due > to the wrong overview map) - Should I open another thread for this? Well, it does generate a land poly when there's no sea but your legend map has sea. I'll think about this and see if I can fix the problem. Mark _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
