Quoting Mark Burton <[email protected]>: > > This patch extends the sea generation stuff to cope with anti-islands > (water inside, land outside and, presumably, where the anti-treasure > is hidden). Anti-islands are tagged natural=water (you can't use > natural=sea because it will be beneath the surrounding land polygon). > > Note that if your map contains any islands whose direction is incorrect, > they will now be filled with water. To help find such islands, a > warning message is output when an anti-island is discovered. The upside > is that if your map contains anti-islands whose direction is correct, > they will now become visible. > > Mark > Sorry for being dense, but how is an anti-island different from a lake?
-- Charlie _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
