Quoting Mark Burton <[email protected]>:

>
> This patch extends the sea generation stuff to cope with anti-islands
> (water inside, land outside and, presumably, where the anti-treasure
> is hidden). Anti-islands are tagged natural=water (you can't use
> natural=sea because it will be beneath the surrounding land polygon).
>
> Note that if your map contains any islands whose direction is incorrect,
> they will now be filled with water. To help find such islands, a
> warning message is output when an anti-island is discovered. The upside
> is that if your map contains anti-islands whose direction is correct,
> they will now become visible.
>
> Mark
>
Sorry for being dense, but how is an anti-island different from a lake?


-- 
Charlie

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