On 01.03.2010 19:11, Mark Burton wrote: > Hi Felix, > > Many thanks for taking the time to respond - I believe the problem was > caused by me removing the 0x4b poly from the TYP file (see last post). > > No it is not, because neither do my TYPfiles contain 0x4b, nor does my maps contain 0x4b. You're somehow working around another bug in your typfile. (maybe related to ati.land??). > Mark > > _______________________________________________ > mkgmap-dev mailing list > [email protected] > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
- [mkgmap-dev] Etrex sea floods tile unless well zoomed out Mark Burton
- Re: [mkgmap-dev] Etrex sea floods tile unless well zoo... Mark Burton
- Re: [mkgmap-dev] Etrex sea floods tile unless well... Felix Hartmann
- Re: [mkgmap-dev] Etrex sea floods tile unless ... Mark Burton
- Re: [mkgmap-dev] Etrex sea floods tile unl... Felix Hartmann
- Re: [mkgmap-dev] Etrex sea floods til... Mark Burton
- Re: [mkgmap-dev] Etrex sea floods tile unless well zoo... Felix Hartmann
- Re: [mkgmap-dev] Etrex sea floods tile unless well... Mark Burton
- Re: [mkgmap-dev] Etrex sea floods tile unless ... Felix Hartmann
- Re: [mkgmap-dev] Etrex sea floods tile unless ... Felix Hartmann
- Re: [mkgmap-dev] Etrex sea floods tile unl... Mark Burton
- Re: [mkgmap-dev] Etrex sea floods til... Felix Hartmann
