On Tue, Jun 08, 2010 at 07:11:23AM +0000, Chris Miller wrote:
>One thing I want to add is the ability to pipe the osm file in via
>stdin, which (depending on OS buffering) will allow external
>decompression at the same time as processing and it might prove to be
>the fastest approach.
I would appreciate that, because I have to do some preprocessing (moving
end nodes of the coastline to the tile boundary, deleting auto-generated
bad multipolygons) after decompressing the osm file. The sed or perl
filter could sit between bzip2 and splitter, and all three processes
could run in parallel.
Marko
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