Index: polygons
===================================================================
--- polygons	(revision 1829)
+++ polygons	(working copy)
@@ -19,6 +19,8 @@
 amenity=hospital [0x0b resolution 18]
 amenity=nursing_home [0x0b resolution 21]
 parking=underground | parking=multi-storey [0x06 resolution 21]
+# Buildings tagged parking - JM, 1 line:
+building=parking | (amenity=parking & building=yes) [0x06 resolution 20]
 amenity=parking | parking=surface [0x05 resolution 21]
 amenity=prison [0x04 resolution 20]
 amenity=school [0x0a resolution 20]
@@ -45,11 +47,14 @@
 landuse=recreation_ground [0x19 resolution 18]
 landuse=reservoir [0x3f resolution 18]
 # on resolution 24, display building=* instead of landuse=residential
-landuse=residential [0x10 resolution 23-18]
+# Residential is Garmin type 0x01 - JM, 1 line:
+landuse=residential [0x01 resolution 23-18]
 landuse=retail [0x08 resolution 20]
 landuse=village_green [0x17 resolution 20]
 landuse=vineyard [0x4e resolution 20]
 landuse=wood [0x50 resolution 18]
+# Not common, but exists in OSM - JM, 1 line:
+landuse=park [0x17 resolution 20]
 
 leisure=common [0x17 resolution 20]
 leisure=garden [0x17 resolution 20]
@@ -99,3 +104,42 @@
 
 # building tag should be last
 building=* | man_made=* | amenity=* | tourism=* [0x13 resolution 24]
+# Airport buildings - JM, 1 line:
+aeroway=terminal [0x13 resolution 20]
+
+# Synchronised with mkgmap version 1827, 7-2-2010
+
+# In Custom TYP, *=non-standard, !=not used in style, () to be added:
+# 0x01, urban area!
+# 0x03, rural housing
+# 0x04, military
+# 0x05, parking
+# 0x06, parking garage
+# 0x07, airport
+# 0x08, shopping
+# 0x09, marina
+# 0x0a, school
+# 0x0b, healthcare
+# 0x0c, industrial area
+# 0x0e, runway/helipad
+# 0x10 (residential) -- should maybe be changed to 0x01?
+# 0x13, building
+# 0x16, nature reserve
+# 0x17, park
+# 0x18, golf course
+# 0x19, sport
+# 0x1a, cemetary/cemetery
+# 0x1b, *pedestrian area!
+# 0x1e, historic
+# 0x21, *greenfield!
+# 0x32, sea
+# 0x3c, large lake!
+# 0x3f, medium lake
+# 0x46, river
+# 0x47, *waterfall
+# 0x4d, glacier
+# 0x4e, orchard/plantation
+# 0x4f, scrub
+# 0x50, woods/forest
+# 0x51, wetland
+# 0x53, mud/sand
