A solution to the polygons in general could be to have the splitter 
close the polygons properly at the boundary tiles instead of having 
mkgmap try to guess where the polygon should be closed. A step further 
would be to have splitter draw a polygon on the entire tile border for 
multipolygon completly surrounding the tile.

This would for sure introduce "false" boundaries so those lines probably 
would need to be marked in a special way so that mkgmap knows to use 
them for determining which part of the tile is in which polygon but not 
drawing them.

My 2c,

N.
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