Nakor,

thanks for the very minimalistic example. This is great because that's 
easy to debug.

With generate-sea=multipolygon the SeaGenerator works fine but there 
seems to be a bug in the multipolygon processing which causes flooding 
of the north part.

I haven't tried generate-sea=polygon. Maybe someone else can test this 
and track that down?

WanMil

> So I have played a little bit more and came with a file where there are
> just three straight lines that represent the main idea of the tile. I am
> getting to get right (see attached file). This files fails to build the
> sea sectors properly (i.e. the north portion of the tile is inundated).
> Unless I am missing the obvious there is a bug in the sea generator.
>
> Thanks,
>
> N.
>
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Reply via email to