> On 04/03/2011 12:47 PM, WanMil wrote: > >> the real reason is unknown. The lines you see are the cuts of the >> multipolyon processing. I tried to track down that problem but I could >> not find a problem of mkgmap. > > Have you tested if it helps to create the cuts at multiples of 2048 in > garmin units like the tile borders?
Good idea!! Using the multiples of 2048 reduces the artefacts very much. I will post a patch soon. WanMil _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
