On Thu, May 19, 2011 at 10:33:14AM +0200, Minko wrote:
>On places where the tile borders are crossing this multipolygon mkgmap
>has problems with rendering (because the ends of the multipolgygon are
>way outside the tiles). Splitting up the multipolygon in smaller parts
>in osm seems not the way to solve these rendering problems because I
>think it's a bug in mkgmap that should be solved here instead of on
>osm. Any ideas?
I have understood that it is a splitter problem, not a mkgmap problem. I
do not know the splitter. How many nodes are there along the
multipolygon lines? Any nodes relatively near to the tile border?
In Finland, I had a similar problem with Lake Päijänne, which is a
single huge multipolygon. I have worked around this problem by moving my
tile borders so that they do not cut through the lake.
Best regards,
Marko
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